The prime objective of this report is to help the user understand the market in terms of its definition, segmentation, market potential, influential trends, and the challenges that the market is facing with 10 major regions and 30 major countries.
A video game is an electronic game that includes a video device for human interaction with the user interface of the game. PC monitor, mobile display and TV are used as a video device. The electronic systems used to play video games are known as platforms. Different platforms include PCs, consoles, TVs, mobile devices and others. Different types of games are available for different gaming platforms. The video games are available in two formats include digital and physical. The physical format is the one in which the game is played with the use of physical disc. While digital format is the one in which the game is played after downloading and requires no physical disc to play.
Increasing number of gamers, rising disposable income and technology innovation are some of the major driving force for digital games market. The number of active game players is increasing globally. According to a research done by an independent research firm in the 110 largest countries in the world, in 2013 around 18.75% of the population is active game players and 2.4 billion are internet users. In addition, China alone has 180 million active game players which are almost equivalent to the number of active game players in the Western Europe. Increasing disposable income in the developing countries such as India and China is expected to fuel the growth rate of digital games market. Increasing disposable income allows the customer to spend more money.
The market research includes historical and forecast market data, demand, application details, price trends, and company shares of the leading Digital Games by geography. The report splits the market size, by volume and value, on the basis of application type and geography.
The report forecast global Digital Games market to grow to reach xxx Million USD in 2020 with a CAGR of xx% during the period 2021-2027.
Note – In order to provide more accurate market forecast, all our reports will be updated before delivery by considering the impact of COVID-19.
First, this report covers the present status and the future prospects of the global Digital Games market for 2015-2027.
Key Companies
Behavior Interactive
Activision Blizzard
Asobo Studio
CCP
Changyou
Cryptic Studios
4A Games
GameHouse
Electronic Arts
Gamelion
Konami
Microsoft
Nexon
Rovio Entertainment
Ubisoft Entertainment
Warner Bros
The Lego
GungHo Entertainment
At the same time, we classify Digital Games according to the type, application by geography. More importantly, the report includes major countries market based on the type and application.
Market by Order Type
Digital
Physical
Market by Application
Private
Commercial
Market Segment as follows:
By Region
Asia-Pacific[China, Southeast Asia, India, Japan, Korea, Western Asia]
Europe[Germany, UK, France, Italy, Russia, Spain, Netherlands, Turkey, Switzerland]
North America[United States, Canada, Mexico]
Middle East & Africa[GCC, North Africa, South Africa]
South America[Brazil, Argentina, Columbia, Chile, Peru]
The research provides answers to the following key questions:
• What is the estimated growth rate and market share and size of the Digital Games market for the forecast period 2021 - 2027?
• What are the driving forces in the Digital Games market for the forecast period 2021 - 2027?
• Who are the prominent market players and how have they gained a competitive edge over other competitors?
• What are the market trends influencing the progress of the Digital Games industry worldwide?
• What are the major challenges and threats restricting the progress of the industry?
• What opportunities does the market hold for the prominent market players?
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